Humanity and Technology: The Alliance


Technology is advancing at lightning velocity. Faster all of the time, it’s miles spreading into all areas of our lives. Equipment that was obsolete two years ago is now out of date after six months. Technological equipment is getting smaller and more affordable to the entire globe. Businesses and governments are attempting to find their monetary equilibrium as customers purchase goods laterally from each other via the Internet, frequently keeping off traditional client shopping or fee of income tax.

Humanity is reeling from the bodily results of technology as well. Normal human improvement does not appear at a lightning velocity; it is a timed and sequenced procedure that calls for human interaction, behavioral getting to know, and actual reports to study the overall spectrum of emotion and mature into wholesome and glad adults. In instances past, how we lived our lives included human interplay. Technology has now changed how we live. Pushed too hastily, human development will become distorted or retarded, and emotional maturity is going awry.

While we keep craving new and faster generations, as physical beings, we also sense the bodily effects of getting what we want. We are getting isolated and slim in cognizance, perpetuating a narrow, superficial, and isolated life. Human beings have been now not intended to stay in this manner. The human spirit needs to be nourished and replenished with work, play, friendship, and love. At the core, folks, we are emotionally and physically interactive beings. When we lose our potential and the opportunity for emotional connectedness, we are at the hazard of becoming inanimate because of the generation we so substantially chose.


Our digital media tradition bombards the modern world with mass duplicates and reproducibility, which can fool the human eye. Reality can grow distorted; what’s real and no longer actual? Simulacrum means an unreal or superficial likeness, a duplicate without the unique. Photographs, TV, video games, advertising and marketing, computer graphics, and computers are part of our digital media. They present photos so realistically created or altered that they could seem actual, even when not. This lack of ability to distinguish the real from the no longer real causes us to impeach our truth, and we begin to distrust our perceptions.

We start to accept as true that nothing is real. This ends in feelings of apathy, hopelessness, and, in the end, anarchy. Suppose nothing is real, then not anything genuinely topics. We have become as robotic as our technological innovations and bloodless and unfeeling. This is dying to a human spirit calling for the warmth of connection, contact, and belief as its foundation. And, human nature will not move quietly into the nighttime; it will not vanish without a fight. It will discover a few different manners, specifically, too regularly inside the sensual world of substance abuse and addiction.

Basic knowledge of human improvement is needed to understand the essential nature of the gap created using our technological advancements. Our reviews from beginning to age five set in the region the neurological foundations upon which destiny mastering relies upon self-focus, self-law, communique capabilities, personal relationships, and research from motive and impact. When any such middle developmental methods aren’t effectively navigated, it alters the ability to analyze, evolve, and mature. As humans, we respond to and grow from being held, talked to, read to, taking note of the tune, and performing gratifying physical studies with others. But, without these foundations, we regress into people without self-attention, self-control, inability to speak our ideas, wishes, or desires to others, and trouble making or preserving relationships. And, not privy to what is wrong, we cannot analyze from our mistakes.

This is particularly troubling in a wired global of statistics overload and turning into extra for technology to expand and accelerate its domain. When generation is offered to kids too early, it creates a hassle at some stage in human developmental years. However, it can also provide a highbrow alternate, not the nuances of a human change. When generation is used as a surrogate caregiver, it creates a vacancy in the human spirit.

The phrase simulation means the method of pretending, an imitation or representation of conduct, of one system using another system. The navy, regulation enforcement, and companies use virtual truth as an educational tool to train for the actual aspect. The technology of virtual fact may additionally provide a partial knowledge of experience, an intellectual experience that not a human can come upon. It is an incomplete enjoyment that lacks the total inclusion of the five senses, the very senses via which we enjoy being human. When we become conscious and experience a full sensory enjoyment, incorporated through a shared physical stumble, it becomes useful, a growing human talent that we can use in destiny interactions.

As current technology requires our cognitive self to speed up, the relaxation of our anxious device lags in the back. In the long run, this will become a bridge to ways, and we create a break up inside ourselves, pitting technical beings against man or women: a brain without a frame, intellect without emotion. It would not need to be in this manner. Technology can decorate the human global. However, the era can also enhance the individual. New approaches are required to integrate generation with basic human wishes and use that technology in human development.


Through the human developmental stage of fake play and using The MovieMaking Process, an innovative alliance and modern answer can be discovered between the arena of human wishes and the age of a generation. The MovieMaking Process is a simultaneous studying and coaching tool that contains human improvement with the greats of today’s virtual generation. Brain, frame, consciousness, and feelings merge through a shared and significant revel with others. People are hard-wired to need this shared and important enjoyment with others. Without it, an emptiness exists that wishes and wants to be crammed. This preference will not go away until it is filled. Digital cameras and modifying generation have become the equipment we use to create. Real-life shows amplify this experience on a neighborhood level, and the Internet will become the wormhole we slip through to share what we make internationally.

The MovieMaking Process changed into advanced to retrace fundamental early adolescence developmental stages, address opportunity mastering patterns and visual perceptual differences, and educate new behavioral skills quickly through the energy of neuroplasticity- the brain’s capability to be re-wired. It does this through the era’s equipment, self-focus, and play. In the movie-making process, acting is a source of age-suitable play. Pretend play is one of the developmental stages of early adolescence. However, the potential to play is wanted all through life; it’s for a human need. The play leaves the essence of fact intact, based totally on a real physical experience shared with others. While simulacrum threatens to blur the distinction between the actual and now not real, and simulation imitates an incident, the faux play includes thoughts and frames through a shared sensory experience that teaches the subtleties of human actions and reactions- fundamental necessities of our humanness. It gives an enjoyment to research from and construct upon. There are three awesome elements to The MovieMaking Process.

Clay and Art-Based Lessons: Initial clay and art classes take the subject the film will deal with and break it down into 3 to four core words, which can be summary concepts, focusing on the definition of those words required for total comprehension. These art-based lessons educate from the perspective of a top-level view: the ability to see the larger photo and the relationships of parts to the complete. It entails the usage of art and bodily development of those phrases and their definitions. By doing so, it’s miles viable for nearly absolutely everyone to conceptualize the means of abstract words, no matter age or studying ability. Developmentally, this technique benefits from the natural order of learning, which needs to incorporate an interactive private revel with any other combining visible-spatial activities, including touching, feeling, or exploring gadgets. So positioned, those training can train summary concepts to concrete novices.